General update: December


As the end of the year has been fast approaching I've been torn between pushing out 0.6.0 or holding to the new year so more can be added.

As much as it pains me to do so, I've decided to keep going and add more into the next build rather than releasing something that feels a little short of another update.

So with that, new character sprites to continue with the removal of AI placeholders and trying out some new methods for animation to allow for greater flexibility than can be offered with straight video files. This greater flexibility will allow for better combinations and repeatable scenes to suit multiple scenarios whilst avoiding bloating the game file size.

If I don't catch you before, hope you all have a happy end of year celebrations no matter what/how you do it!

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